Introduction to Video Game Design

June 23-27, 2025 Lincoln Center

Non-Credit Course

This course provides a gentle and fun introduction to the design and production of computer-based video games, for students with no prior programming experience. Students will learn principles of game design, and apply them to create an actual computer game. Students will also research aspects of games and/or the game industry. 

Skills/Learning Outcomes

By participating and completing this course, students will:

  • Gain familiarity of games and their potential beyond entertainment.
  • Know and employ the terminology of games and design.
  • Recognize the approaches, strategies, and tools needed to produce interactive experiences.
  • Identify innovations that continue to change how games address complex issues.
  • Develop and refine skills needed for physical and digital content creation.
  • Be more creative, expressive, and analytical about all aspects of game culture.
  • Create game projects via hands-on methods and digital creation tools. 

Course Schedule

DAY 1 - WHY WE PLAY

  • Course overview, introductions, and syllabus

  • Intro to games: What are they?

  • Deconstructing Games

  • What kind of player are you? Looking at Bartle.

  • Experience through play - A selection of board games

  • Deconstruction practice - Analyzing what was played in comparison to player types

  • Happiness Engineers: What makes games satisfying?

  • Psychological topics that connect with gameplay (i.e., conditioning, motivation, and flow)

  • Soda Dungeon / Clicker Heroes

DAY 2 - EDUCATIONAL GAMES

  • What makes games beneficial for learning?

  • How can game mechanics help players learn?

  • Let’s Play! Ecochains and Timeline - Two ways of approaching learning content

  • Games are complicated…how do we get them to work in a classroom?

  • Converting game mechanics into educational systems (reframing / rephrasing)

  • Creating an educational game prototype

DAY 3 - GAME NARRATIVE & DIGITAL DESIGN

  • What makes good stories and strong characters?

  • Key strategies for game narrative design (i.e., structure story of world / player)

  • The three dimensions of character creation (and development)

  • Introduction to RPG Maker MZ - The no-frills, no programming, fun (and frustrating) game design tool!

  • Designing our own simple, digital prototype!

DAY 4 - GAMES FOR CHANGE

  • Representation in Games: How has representation and inclusion changed in game spaces?

  • Representation of women, people of color, and LGBTQIA+ in games

  • Games & Mental Health

  • Achieving respectful representation

DAY 5 - DIGITAL DESIGN & SHOWCASE

  • Respectful Representation continued
  • Continued work on RPG Maker MZ game

  • Showcase and Presentations

Instructor Bio

Christopher Vicari is an educational technologist and adjunct professor. He is a multimedia practitioner and web designer, specializing in games for change. 

Course Details

Video Game Design
June 23-27, 2025, 9:30 a.m.-3:30 p.m.
Non-Credit
Lincoln Center
Instructor: Christopher Vicari

Course Number: SULA LP1
CRN: 

This non-credit course is open to high school students only.

For residents, free transportation will be available daily via the Ram Van at 8:30 a.m. and 3:30 p.m.

Tuition

Residential: $1,650.00 (2024 rate; 2025 rate will be available by December 1)
Tuition for the residential program includes the course, course materials, housing, meals, and excursions in and outside of class. Move-in for this program is Sunday, June 22, 2025 and move-out is Friday evening, June 27, 2025, or Saturday morning, June 28, 2025.

Commuter: $1,225.00 (2024 rate; 2025 rate will be available by December 1)
Tuition for commuters includes the course, course materials, lunches, and excursions in and outside of class. Additional meals are available on a pay-as-you-go basis.

Students may wish to bring funds for incidentals, shopping at the Fordham Bookstore, souvenirs, and any personal items they wish to purchase.

Apply

Applications for Summer 2025 will be available by December 1, 2024.

Application deadlines:

Course and housing: April 14, 2025; course only: May 14, 2025. Please note that admission decisions are rolling until the class is full, and course caps are around 20 students. Apply by April 1, 2025 to be considered for a limited number of need-based discounts. We recommend early application.

Application Requirements: this non-credit course is open to high school students who have completed their first year. The course is recommended for those with a 3.0 or better. No prior experience with the subject matter is required.

To apply, you will need a copy of your high school transcript and your fall report card if the grades are not reflected on your transcript.

If you are applying for housing, a brief letter of recommendation from a guidance counselor, coach, instructor, or supervisor, attesting to your maturity and responsibility as a student is required.

Please make note of the course details above because you will select your course as part of your application.